A real-time simulation by Pierre Huyghe.
Role: Lead Technical Artist
Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate
Credits
Production
Pierre Huyghe Studio
Anne Stenne, producer and curator
Sara Simon, producer, real-time simulation creative director
Assisted by Anne-Sophie Tisseyre, Elizabeth Burmann, Bernardita Pérez, Eduardo Pérez, Sofia Jiron, Jennifer Cohen
Real time simulation
Technical Direction, Real time System: Pixels Pixels
Technical Director: Ivaylo Getov
Lead Technical Artist: Shuruq Tramontini
Generative System Lead: Caco Peguero
Graphics Development: Nick Shelton
3D Modeling: Miwa Espinoza, Michelle Recio, Francisco Cangas Seiba, Alejandro Medina, Dirt Empire - 3D Design Studio (Nicholas Rubin - 3D Lead and Sculpting, Peter Panton - 3D Animation, Oliver Carr - 3D Modeling) Assistant 3D Modeling: Breanna Browning
Machine Learning and AI: Sarah Schwettmann
Sound Design: John Brumley, Gregorio Fontaine Correa
Sound database: Norwegian Institute for Nature Research, Carolyn Rosten and Sarab S. Sethi
Environmental Sensors: De Vinci Innovation Center
Model: Angelica Spejelkavik Sparre
3D Scanning, Pointcloud Visualisation and Engine:
Matt Shaw: Creative Director
Tom Brooks: Pointcloud Capture and Computational Design Lead
Jacques Pillet: Software Developer
Grey Greison: Pointcloud Capture Specialist
Emilia Clark: Production Manager
Physical milieu
3D Modeling and Production: Kunstgiesserei St-Gallen AG
Living: Amanda Falch
Beekeeper: Nanna Melland
Landscaping, planting: TNT, Villflor, Toppsopp
Architectural planning and realization: motorplan Architekten und Ingenieure, ELEMENTArkitekter AS
Engineering: Dipl.-Ing. Florian Kosche AS Norconsult
Construction and electricity: ITO Produksjon AS, Frya Grustak a/s, M. Carlsen & Sønn AS
Ground survey: Berntsen Plan & Oppmåling AS