Shuruq Tramontini
Creative Technical Artist


LIFE AFTER BOB: The Chalice Study

An episodic anime series by Ian Cheng, built in Unity game engine and presented live in real-time.


01/2020 - 09/2021


Role: Lead Environment Artist, Lead Unity Artist, World Watching Artist.


-> Life After Bob Wiki



In episode one - The Chalice Study - neural engineer Dr. Wong has installed an experimental AI named BOB (“Bag of Beliefs”) into the nervous system of his 10-year-old daughter Chalice. Designed to guide Chalice through the challenges of growing up in a volatile world, BOB confronts more and more of the conflicts in Chalice’s life on her behalf, while Chalice grows increasingly irrelevant and escapist. As Dr. Wong begins to favor the BOB side of his daughter, and as BOB threatens to do the job of living Chalice’s life better than she can, Chalice jealously wonders: what is left for her classic human self to do?    




Environments

Exteriors



Breakdown

Design and production of environments, foliage, set dressing.



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Interactive and randmon spawn-generator

Wavyverse Landscapes



Breakdown


- Random foliage spawner on mesh.
- Design and production of landscapes, foliage, set dressing.


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Set Dressing and Design

Interiors and Exteriors




Breakdown


Design and production of props, pipeline, texturing, set dressing.


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Vehicle Design and Tech/Mechanism

Kiki's Orbital Silk Protein Bar



Breakdown

Animation, Design and production of vehicles, mechanisms.



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Vehicle Design and Tech/Mechanism

Humanistas


Breakdown

Design and production of vehicles, mechanisms.


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Visual Effects 

in unity



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Animation and in game cinematography 

in unity



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Props

in unity



Design and production of props