Shuruq Tramontini
Creative Technical Artist


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Shuruq is a Creative Technical Artist, 3D Artist and educator based between Los Angeles and Berlin, where she holds the Lead Art position at Klang Games. Her work is rooted in game engines and interactive media, creating speculative, beautiful, and sometimes provocative lil worlds.

Her practice delves into worlds through the eyes of the characters that inhabit them, offering unique perspectives. Growing up in multiple cultures, Shuruq invites explorations of these varied viewpoints. Her work ranges from representational storytelling and 3D character design to utilizing creative technology tools to shape immersive worlds, environments, and spaces.

Her interest lies in game mechanisms and interactive game play to explore and provoke tech, culture, nature, and potential futures that everyone would love to inhabit. 😻 She <333 beautiful things and puts great value on aesthetics, and she loves experimenting with different styles, looks, atmospheres, and visual narratives 😻.

Previously, she taught as an adjunct faculty member at SCI-Arc’s Fiction and Entertainment program until September. Her extensive portfolio includes collaborations with renowned artists and companies like Ian Cheng, Pierre Huyghe, Liam Young, Xsolla, and Plethora Projects. Shuruq studied architecture at the Technical University Vienna, Städelschule Frankfurt, and SCI-Arc.

Please feel free to reach out! CV - upon request
EMAIL me here 




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