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Shuruq Tramontini is a Creative Technical Artist and an Art Director based in Los Angeles and Berlin. She currently directs the Art Department at the game company Klang Games, working on the persistent MMO game SEED. Her work is rooted in game engines and playful media, exploring speculative and immersive worlds that are often portrayed through unique character perspectives.

With a multicultural upbringing, Shuruq’s practice blends a hybrid approach with deep emphasis on Art and quality image production, representational storytelling, design and creative technologies to shape interactions and environments that explore the intersections of technology, culture, and future possibilities.

She has collaborated with notable artists such as Ian Cheng, Pierre Huyghe, Liam Young, Anne Imhof or Eran Hilleli, as well as industry partners such as Xsolla and HBO. Previously, she taught at SCI-Arc’s Fiction and Entertainment program.


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